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	<title>Comments for StrictlyRelevant</title>
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	<link>http://strictlytalent.com/blog</link>
	<description>A blog brought to you by StrictlyTalent</description>
	<lastBuildDate>Tue, 12 Apr 2011 12:12:49 +0000</lastBuildDate>
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		<title>Comment on NPR&#8217;s References Fill Jobs &amp; Pockets by Graham McFarland</title>
		<link>http://strictlytalent.com/blog/relevance/nprs-help-wanted-references-fill-jobs-pockets#comment-56</link>
		<dc:creator>Graham McFarland</dc:creator>
		<pubDate>Tue, 12 Apr 2011 12:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=569#comment-56</guid>
		<description>Great piece and really drives home the mantra that People Hire People and those already in your professional network is the best place to start.</description>
		<content:encoded><![CDATA[<p>Great piece and really drives home the mantra that People Hire People and those already in your professional network is the best place to start.</p>
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		<title>Comment on Crème de la Crème by Neville</title>
		<link>http://strictlytalent.com/blog/relevance/creme-de-la-creme#comment-53</link>
		<dc:creator>Neville</dc:creator>
		<pubDate>Wed, 16 Mar 2011 03:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=537#comment-53</guid>
		<description>SUBJECT:  Recommend another book?
My comment is not about the blog post.  I just read a review comment on Amazon about the book Talent Force.  The comment questioned the credibility of of the authors based on the spectacular failure of Mr. Rueff at EA.  See URL and c/p of comment below.  -Neville

http://www.amazon.com/review/RFPJ70HJKL6N7/ref=cm_cr_pr_cmt?ie=UTF8&amp;ASIN=0131855239&amp;nodeID=&amp;tag=&amp;linkCode=#wasThisHelpful

&quot;Fred Mertz says:
&quot;Take the Money and Run&quot;

The end result of Rusty&#039;s 8-year stint at EA was a human resources management style that crushed its talent force in a never ending downward spiral of tighter deadlines and longer hours (often 7 days a week). Predictably this caused many artists and programmers to leave, creating a product-specific knowledge vacuum, which, with a yearly product cycle for franchise titles, leaves no room for innovation. -i.e., when you&#039;re trying to figure out what five engineers and two artists did to make the gameplay work on the previous version and you&#039;ve got two months to make asset lock for a holiday release, you can&#039;t spend time filling all the requests from marketing/ senior management for &quot;more&quot; and &quot;better&quot;. Hence the common complaint amongst gamers that EA sells the same game again each year with new packaging.

On a side note... in March of 2005 four class action lawsuits charged that EA released inflated earnings projections (via a conference call to investors on January 25) just before issuing its first ever mid-quarter profit warning on March 21 which resulted in a dramatic dip in EA&#039;s share price. Shortly after the projections, top EA executives sold around $20 million worth of EA stock. Chief Executive Larry Probst and Chief Financial Officer Warren Jenson alone sold around $19 million in stock. J. Russell Rueff, Jr. sold $5,013,884 worth of stock on January 28th, 2005. You can find that here: http://finance.yahoo.com/q/it?s=ERTS Both the warnings and the announcement of the suits resulted in EA&#039;s stock taking a tumble of over 20%.

Meanwhile the result of Rusty&#039;s human resource management abilities came to fruition in October 2005, when a settlement of a lawsuit over compensation for artists was announced, to the tune of 15.6 million. And in April of 2006, EA announced that it will be settling another suit from their engineers for 14.9 million (this suit was filed in 2004).

Rusty Rueff resigned from EA in October 2005. Don Mattrick, president of EA Worldwide Studios, departed a month earlier. Bruce McMillan, executive vice president of the studios, also left around the same time.

I may have a different opinion than the reviewers who seem to be acquaintances of Rusty&#039;s, but I would highly recommend this book if your goal is an employment model where developers work under (mostly) incompetent (and sometimes insane) senior management, relying on the work ethic of the staff to make up for unrealistic scheduling (or no scheduling whatsoever, in some cases), until the whole thing falls apart. You can always take the money and run. &quot;</description>
		<content:encoded><![CDATA[<p>SUBJECT:  Recommend another book?<br />
My comment is not about the blog post.  I just read a review comment on Amazon about the book Talent Force.  The comment questioned the credibility of of the authors based on the spectacular failure of Mr. Rueff at EA.  See URL and c/p of comment below.  -Neville</p>
<p><a href="http://www.amazon.com/review/RFPJ70HJKL6N7/ref=cm_cr_pr_cmt?ie=UTF8&#038;ASIN=0131855239&#038;nodeID=&#038;tag=&#038;linkCode=#wasThisHelpful" rel="nofollow">http://www.amazon.com/review/RFPJ70HJKL6N7/ref=cm_cr_pr_cmt?ie=UTF8&#038;ASIN=0131855239&#038;nodeID=&#038;tag=&#038;linkCode=#wasThisHelpful</a></p>
<p>&#8220;Fred Mertz says:<br />
&#8220;Take the Money and Run&#8221;</p>
<p>The end result of Rusty&#8217;s 8-year stint at EA was a human resources management style that crushed its talent force in a never ending downward spiral of tighter deadlines and longer hours (often 7 days a week). Predictably this caused many artists and programmers to leave, creating a product-specific knowledge vacuum, which, with a yearly product cycle for franchise titles, leaves no room for innovation. -i.e., when you&#8217;re trying to figure out what five engineers and two artists did to make the gameplay work on the previous version and you&#8217;ve got two months to make asset lock for a holiday release, you can&#8217;t spend time filling all the requests from marketing/ senior management for &#8220;more&#8221; and &#8220;better&#8221;. Hence the common complaint amongst gamers that EA sells the same game again each year with new packaging.</p>
<p>On a side note&#8230; in March of 2005 four class action lawsuits charged that EA released inflated earnings projections (via a conference call to investors on January 25) just before issuing its first ever mid-quarter profit warning on March 21 which resulted in a dramatic dip in EA&#8217;s share price. Shortly after the projections, top EA executives sold around $20 million worth of EA stock. Chief Executive Larry Probst and Chief Financial Officer Warren Jenson alone sold around $19 million in stock. J. Russell Rueff, Jr. sold $5,013,884 worth of stock on January 28th, 2005. You can find that here: <a href="http://finance.yahoo.com/q/it?s=ERTS" rel="nofollow">http://finance.yahoo.com/q/it?s=ERTS</a> Both the warnings and the announcement of the suits resulted in EA&#8217;s stock taking a tumble of over 20%.</p>
<p>Meanwhile the result of Rusty&#8217;s human resource management abilities came to fruition in October 2005, when a settlement of a lawsuit over compensation for artists was announced, to the tune of 15.6 million. And in April of 2006, EA announced that it will be settling another suit from their engineers for 14.9 million (this suit was filed in 2004).</p>
<p>Rusty Rueff resigned from EA in October 2005. Don Mattrick, president of EA Worldwide Studios, departed a month earlier. Bruce McMillan, executive vice president of the studios, also left around the same time.</p>
<p>I may have a different opinion than the reviewers who seem to be acquaintances of Rusty&#8217;s, but I would highly recommend this book if your goal is an employment model where developers work under (mostly) incompetent (and sometimes insane) senior management, relying on the work ethic of the staff to make up for unrealistic scheduling (or no scheduling whatsoever, in some cases), until the whole thing falls apart. You can always take the money and run. &#8220;</p>
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		<title>Comment on Talent Transformation by Alicia</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-44</link>
		<dc:creator>Alicia</dc:creator>
		<pubDate>Fri, 11 Feb 2011 02:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-44</guid>
		<description>I hope it is not true that only 3 out of 100 people are hired from online job ads. That is a depressing statistic. Is it a numbers game, or do employers take time to look at qualifications?</description>
		<content:encoded><![CDATA[<p>I hope it is not true that only 3 out of 100 people are hired from online job ads. That is a depressing statistic. Is it a numbers game, or do employers take time to look at qualifications?</p>
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		<title>Comment on Talent Transformation by Pamela Weber</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-43</link>
		<dc:creator>Pamela Weber</dc:creator>
		<pubDate>Wed, 09 Feb 2011 17:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-43</guid>
		<description>It&#039;s nice to know someone has recognized the need to re-emphasize the need for actual human evaluation instead of relying on digital tools and crawlers to accurately asses a valuable potential applicant.</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to know someone has recognized the need to re-emphasize the need for actual human evaluation instead of relying on digital tools and crawlers to accurately asses a valuable potential applicant.</p>
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		<title>Comment on Talent Transformation by Joseph</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-42</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Wed, 09 Feb 2011 17:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-42</guid>
		<description>That sounds about right.</description>
		<content:encoded><![CDATA[<p>That sounds about right.</p>
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		<title>Comment on Talent Transformation by Unji</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-41</link>
		<dc:creator>Unji</dc:creator>
		<pubDate>Wed, 09 Feb 2011 17:17:26 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-41</guid>
		<description>that sounds about right</description>
		<content:encoded><![CDATA[<p>that sounds about right</p>
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		<title>Comment on Talent Transformation by Michele</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-39</link>
		<dc:creator>Michele</dc:creator>
		<pubDate>Wed, 09 Feb 2011 17:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-39</guid>
		<description>I&#039;m not surprised by all this.  It&#039;s clear that something with the current system is not functioning.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not surprised by all this.  It&#8217;s clear that something with the current system is not functioning.</p>
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		<title>Comment on Talent Transformation by Christian</title>
		<link>http://strictlytalent.com/blog/relevance/talent-transformation#comment-38</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Wed, 09 Feb 2011 16:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=518#comment-38</guid>
		<description>that sounds interesting, I look forward to recruitment revolution!!</description>
		<content:encoded><![CDATA[<p>that sounds interesting, I look forward to recruitment revolution!!</p>
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		<title>Comment on Out with the job boards, In with the&#8230; by Dustin Little</title>
		<link>http://strictlytalent.com/blog/relevance/out-with-the-job-boards-in-with-the#comment-31</link>
		<dc:creator>Dustin Little</dc:creator>
		<pubDate>Fri, 28 Jan 2011 23:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=431#comment-31</guid>
		<description>Sounds right...</description>
		<content:encoded><![CDATA[<p>Sounds right&#8230;</p>
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		<title>Comment on Vote for Strictly today! by Unji</title>
		<link>http://strictlytalent.com/blog/relevance/456#comment-30</link>
		<dc:creator>Unji</dc:creator>
		<pubDate>Fri, 28 Jan 2011 21:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://strictlytalent.com/blog/?p=456#comment-30</guid>
		<description>Just voted!</description>
		<content:encoded><![CDATA[<p>Just voted!</p>
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